Learning how to play volleyball

There a many reasons why people are learning to play volleyball these days.  Some start learning at a very early age and go on to make a career from it while others get into volleyball much later in life. Regardless of the reasons, that fact remains that Volleyball is a great competitive team sport that promotes good health and fitness but also is a great way to meet people and make friends.

Depending on your personal motivation and circumstance, there are many different ways to learn to play so I'll keep it very general in this lens. If you would like me to write a lens that is more relevant to your situation, just leave a comment at the bottom of this lens and I'll address it. If you are interested, then there's probably others that are also interested, so please leave a comment.

How To Play Volleyball: The Basics 

A vollyeball game is played between two teams on a volleyball court measuring 18 metres by 9 metres separated by a 1 metre wide net in the middle of the court. Each side of the court has an "attack line" that is 3 metres in from the net which divides the court into the front row and the back row. The official height of the net varies slightly between men's and women's volleyball.

Each team has six players on the court and each has a designated starting position (positions 1 to 6, with position 1 being the serving position)

One team serves the ball over the net into the opposing side to put it into play.
The opposing side must return the volleyball ball back with no more than 3 touches of the ball. Their aim is to use a variety of skills and strategies to return the ball aggressively ("attacking") so that their opponents can't pass the ball back.

The basic play is for the ball to be "passed" or "bumped" by the first player to contact the ball to a Setter (first touch).
The setter is usually a specialist who is able to consistently set the ball up for a hitter (second touch).
The third touch is usually where the team is able to execute an attacking move, usually called a spike. Their are many different spikes that can be executed to suit the particular game situation.

During the spike, the opposing team have their front row players jump at the net to stop the hitter from getting the ball into their court. This is called the "block". Even if they can't completely stop the ball from entering their side of the court, they can at least slow the ball down enough for their team mates to retrieve the ball in order to mount a counter attack.

This sequence of attack and counter attack continues until one side hits the ball out or the ball contacts the floor on their side of the court.
When this happens, the ball is passed to the side that did not make the error and the whole team rotates clock wise for their turn to serve.

The game continues until one team reaches 25 points and is ahead of the other team by two points, at which point they win the Set.

Matches are best-of-five sets and the fifth set (if necessary) is usually played to 15 points.

Learning The Basic Volleyball Skills 

Basic volleyball skills

Serve

From behind the back line of the court a player serves the ball into the opposing side. The aim is to make a serve that makes it hard for the opposing team to return. There are many different types of serves that can be used: Top spin serve, Float serve, Jump serve, Underhand and Overhand serve.

Pass

Players use their forearms to form a platform to receive the ball and using a combination of their legs and arms "pass" the ball to the setter for the next play. The pass is very important because a good pass makes the subsequent set and spike easier to execute.

Set

A set is an overhand pass using the fingers of both hands and commonly used by the setter to put the ball exactly where the hitter can spike it and hopefully win the point.

Spike

Players run up and hit the ball into the opposing side with the aim of grounding the ball in their oppenets sideor hitting the ball out of play off their opponents. Their are numerous techniques for spiking: Outside, Back court, Line, Cross court, Dip, Quick, Slide etc.

Block

A block is a defensive play mounted by the side trying to stop their opponents hitting the volleyball into their side.
Players jump up at the net and extend their hands and arms into the opponents side of the court so as to intercept or interrupt the opposing hitter.
There are several blocking techniques: Single, Double and Triple blocks.

Summary
Learning how to play volleyball is pretty straight forward and can be a lot of fun. You can go as hard or as easy as you like but remember that like most things you only get out what you put in!
ACE - A serve that is not passable and results immediately in a point.

ANTENNA - The vertical rods (normally white and red) mounted near the edges of the net. The antennas are mounted directly above the sidelines and are not-in-play. Antennas are not usually used on outdoor nets.

APPROACH - Fast stride toward the net by a spiker before he jumps in the air.

ASSIST - Passing or setting the ball to a teammate who attacks the ball for a kill. This stat is normally only logged for high school, college, and National/Olympic team play.

ATTACK - The offensive action of hitting the ball. The attempt by one team to terminate the play by hitting the ball to the floor on the opponent's side.

ATTACK BLOCK - Receiving players' aggressive attempt to block a spiked ball before it crosses the net.

ATTACK ERROR - An unsuccessful attack which does one of the following: 1) the ball lands out of bounds, 2) the ball goes into the net and terminates play or goes into the net on the third hit, 3)the ball is blocked by the opposition for a point or sideout, 4) the attacker is called for a center line violation, or 5) the attacker is called for illegal contact (lift, double hit...) on the attack.

ATTACKER - Also "hitter" or "spiker." A player who attempts to hit a ball offensively with the purpose of terminating play in his or her team's favor.

ATTACK LINE - A line 3m from the net that separates the front row players from the back row players. Commonly referred to as the "10-foot line."

BACKCOURT - The area from the endline to the attack line.

BACK SET - A set delivered behind the setter’s back, which is subsequently hit by an attacker.

BACK ROW ATTACK – When a back row player attacks the ball by jumping from behind the 3m line before hitting the ball. If the back row player steps on or past the 3m line during take-off, the attack is illegal.

BEACH DIG - An open hand receive of the ball, also called a "Deep Dish"

BLOCK - A defensive play by one or more players meant to deflect a spiked ball back to the hitter’s court. It may be a combination of one, two or three players jumping in front of the opposing spiker and contacting the spiked ball with the hands.

BUMP – a common term for forearm passing.

BALL HANDLING ERROR - Any time the official calls a double hit, a thrown ball or a lift (except on a serve reception or attack). For our purposes, this category also includes any blocking errors (when an official calls a blocker for a violation such as going into the net, centerline violation, reaching over the net, etc.).

BUMP PASS - The use of joined forearms to pass or set a ball in an underhand manner.

CAMPFIRE - A ball that falls to the floor in an area that's surrounded by two, three, four or more players. At the instant after the ball hits the floor, it appears as if the players are encircling and staring at a campfire.

CENTER LINE - The boundary that runs directly under the net and divides the court into two equal halves.

CLOSING THE BLOCK - The responsibility of the assisting blocker(s) to join the primary blocker and create an impenetrable block in which a ball cannot fit between the two individual blockers.

CROSS COURT SHOT - An individual attack directed at an angle from one end of the offensive team's side of the net to the opposite sideline of the defensive team's court.

CUT SHOT - A spike from the hitter's strong side that travels at a sharp angle across the net.

DECOY - An offensive play meant to disguise the spiker who will receive the set.

DEEP SET - Set to be hit away from the net to confuse or disrupt the timing of the blockers.

DIG - Passing a spiked or rapidly hit ball. Slang for the art of passing an attacked ball close to the floor.

DINK - A legal push of the ball around or over blockers.

DOUBLE BLOCK - Two players working in unison to deflect an attacked ball at the net back to the hitter’s side.

DOUBLE HIT - Successive hits or contacts by the same player. (Illegal)

DOUBLE QUICK - Two hitters approaching the setter for a quick inside hit.

DOUBLES - A game with two players on each side, most commonly played on a sand court.

DOWN BALL - A ball the blockers elect not to attempt to block because it has been set too far from the net or the hitter is not under control. A "Down Ball" is hit overhand and driven over the net with topspin while the player remains standing. "Down Ball," is usually called aloud by the defense when it becomes apparent the attacker has no chance of hitting a powerful spike.

FIVE-ONE – A 6-player offensive system that uses five hitters and one setter.

FIVE SET – A back set to the right front hitter.

FLARE – Inside-out path of an outside spiker who hid behind a quick hitter.

FLOATER - A serve which does not spin or rotate and therefore moves in an erratic path. This is similar to a "knuckle ball" pitch in baseball.

FOREARM PASS - Join your arms from the elbows to the wrists and strike the ball with the fleshy part of your forearms in an underhand motion.

FOUL - A violation of the rules.

FOUR SET - A set 1' from the sideline, and 1’ to 2' above the net.

FOUR-TWO - A 6-player offensive system using four hitters and two setters.

FREE BALL - A ball that will be returned by a pass rather than a spike. This is usually called aloud by the defense instructing players to move into serve receive positions.

HELD BALL - A ball that comes to rest during contact resulting in a foul.

HIT - To jump and strike the ball with an overhand, forceful shot.

HITTER - Also "spiker" or "attacker"

HITTING PERCENTAGE - kills vs. attempts

INSIDE SHOOT - A playset or a 33.

ISOLATION PLAY - Designed to isolate the attacker on a specific defender, normally to exploit a weakness or give a hitter a chance to hit against a single block.

JUNGLE BALL - Any volleyball game with people who don't really know how to play volleyball. A common euphemism for this type of game is "Picnic Volleyball."

JUMP SERVE - A serve that is started by the server tossing the ball into the air and jumping into and hitting the ball in its downward motion.

JOUST – When 2 opposing players are simultaneously attempting to play a ball above the net.

KEY - To predict a team's next play by observation of patterns or habits.

KILL - An attack that results in an immediate point or side out.

LINE - The marks that serve as boundaries of a court.

LINE SHOT - A ball spiked down an opponent's sideline, closest to the hitter and outside the block.

LET SERVE - A serve that contacts the net. If the ball dribbles over, it's playable just like any other ball that contacts the net on the way over. If the ball fails to clear the net, it will become dead when it either hits the serving team's court, or is contacted by a player on the serving team.

MIDDLE-BACK - A defensive system that uses the middle back player to cover deep spikes.

MIDDLE-UP - A defensive system that uses the middle back player to cover dinks or short shots.

MINTONETTE - The original name of the game of volleyball, created by William Morgan.

MULTIPLE OFFENSE - A system of play using different types of sets other than just normal outside sets.

OFFSIDE BLOCK - Player at the net, which is on the side away from the opponent's attack.

OFF-SPEED HIT - Any ball spiked with less than maximum force but with spin.

OUTSIDE HITTER – a left-front or right-front attacker normally taking an approach which starts from outside the court

OVERHAND PASS - A pass executed with both hands open, controlled by the fingers and thumbs, played just above the forehead.

OVERHAND SERVE - Serving the ball and striking it with the hand above the shoulder.

OVERLAP – refers to the positions of the players in the rotation prior to the contact of the ball when serving.

PANCAKE - A one-handed defensive technique where the hand is extended and the palm is slid along the floor as the player dives or extension rolls, and timed so that the ball bounces off the back of the hand.

PASS – see "Forearm Pass"

PENETRATION – The act of reaching across and breaking the plane of the net during blocking.

POINT OF SERVICE - A serve that results in a point (an ace by NCAA standards) as the serve is not returnable due to a bad pass by the receiver, this number includes aces.

POWER ALLEY - A cross-court hit traveling away from the spiker to the farthest point of the court.

POWER TIP – A ball that is pushed or directed with force by an attacking team.

POWER VOLLEYBALL - A competitive style of volleyball started by the Japanese.

QUICK – a player approaching the setter for a quick inside hit

QUICK SET – a set (usually 2’ above the net) in which the hitter is approaching the setter, and may even be in the air, before the setter delivers the ball. This type of set requires precise timing between the setter and hitter.

READY POSITION - The flexed, yet comfortable, posture a player assumes before moving to contact the ball.

RECEPTION ERROR - A serve that a player should have been able to return, but results in an ace (and only in the case of an ace). If it is a "husband/wife" play (where the ball splits the two receivers), the receiving team is given the reception error instead of an individual.

RED CARD – a severe penalty in which an official displays a red card. The result of a red card may be a player is disqualified, the team loses the serve, or the team loses a point. A red card may be given with or without a prior yellow card as a warning; it is up to the official’s discretion.

ROLL - a certain way to pass a ball in which the digger, or passer lays out an arm, passes the ball, and rolls over the shoulder (over the shoulder roll) or back (barrel roll) after passing the ball. This is a quick way to return to action after the play.

ROOF - A ball that when spiked is blocked by a defensive player such that the ball deflects straight to the floor on the attacker’s side.

ROTATION - The clockwise movement of players around the court and through the serving position following a side out.

SERVE - One of the six basic skills; used to put the ball into play. It is the only skill controlled exclusively by one player.

SERVER - The player who puts the ball into play.

SERVICE ERROR - An unsuccessful serve in which one or more of the following occurs: 1) the ball hits the net or fails to clear the net, 2) the ball lands out of bounds, or 3) the server commits a foot fault.

SERVICE WINNER - A point the serving team scores when this player has served the ball. The point can be an immediate (in the case of an ace) or delayed (a kill or opponent attack error after a long rally). Therefore, the sum of the team's service winners equals their score.

SET - The tactical skill in which a ball is directed to a point where a player can spike it into the opponent's court.

SETTER – the player who has the 2nd of 3 contacts of the ball who "sets" the ball with an "Overhand Pass" for a teammate to hit. The setter normally runs the offense.

SIDE OUT - Occurs when the receiving team successfully puts the ball away against the serving team, or when the serving team commits an unforced error, and the receiving team thus gains the right to serve.

SIX PACK – Occurs when a blocker gets hit in the head or face by a spiked ball.

SIX-TWO – A 6-player offense using 2 setters opposite one another in the rotation. Setter 1 becomes a hitter upon rotating into the front row as setter 2 rotates into the back row and becomes the setter.

SPIKE - Also hit or attack. A ball contacted with force by a player on the offensive team who intends to terminate the ball on the opponent's floor or off the opponent's blocker.

STRONG SIDE - When a right-handed hitter is hitting from the left-front position or when a left-handed hitter is hitting from the right-front position.

STUFF - A ball that is deflected back to the attacking team's floor by the opponent's blockers. A slang term for "block."

TURNING IN – the act of an outside blocker turning his/her body into the court so as to ensure the blocked ball is deflected into the court and lands in-bounds.

UNDERHAND SERVE – a serve in which the ball is given a slight under-hand toss from about waist high and then struck with the opposite closed fist in an "underhand pitching" motion.

WEAK SIDE – When a right-handed player is hitting from right-front position or when a left-handed player is hitting from the left-front position.

WIPE – when a hitter pushes the ball off of the opposing block so it lands out of bounds

YELLOW CARD – a warning from an official indicated by the display of a yellow card. Any player or coach who receives two yellow cards in a match is disqualified. A single yellow card does not result in loss of point or serve.


 

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